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Civ 6 patch date
Civ 6 patch date











civ 6 patch date

Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty.Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.

civ 6 patch date

▼Article Continues Below▼ Poland Civilization & Scenario Pack Poland Civilization & Scenario Pack includes the complete Polish civilization with Jadwiga, Winged Hussar unique unit, and Sukiennice unique building.

  • Added sound effect for Quick Save hotkey.
  • Added Defeat icon to the End Game Results screen.
  • Improved differentiation in Government Lens hex colors.
  • Checkboxes for toggle yields and grid now stay in sync with hotkeys.
  • Resource Report now correctly shows resources from several sources: Great People abilities and Diplomatic Deals.
  • VO now plays correctly when loading a save.
  • Hallowed Ground scenario is now playable on huge maps.
  • Fixed multiple text & grammatical issues.
  • Fixed an issue that could cause private MP games to become public.
  • Fixed issue that could cause menu music to play twice and overlap itself.
  • Fixed multiple links to the Civilopedia.
  • Fixed issue where civs could get another civ’s exclusive agenda.
  • civ 6 patch date

  • Fixed an issue where Rome’s roads would connect to too many adjacent roads.
  • Fixed an issue where turn timers weren’t loading correctly from a save.
  • Fixed issues caused by trading lots of Great Works at the same time.
  • Fixed a bug where gaining policy slots mid-turn could block progression.
  • Fixed a bug that caused Apostles to run out of promotions.
  • Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed.
  • civ 6 patch date

  • Fixed an issue where AI could declare war on a civ with whom they were already at war.
  • Fixed an issue where you could declare war on friends or allies by moving units.
  • Fixed an issue where incomplete Encampment districts were able to attack.
  • Fixed an issue that blocked certain relationship-based diplomatic actions.
  • Fixed it so loading screens now show the correct text and play matching VO.
  • Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack.
  • Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex.
  • AI will not try to convert unconvertible cities.
  • Rebalanced Catherine’s evaluation of the “no spying” Promise.
  • Improved handling of several complaint or kudo messages from AI.
  • Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies.
  • Improved resource grabbing in late game.
  • Improved AI interest in Terracotta Army.
  • Improved tactical handling of Great Admirals and Great Generals.
  • Improved AI handling of Promises including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises.
  • Improved AI Deal negotiations and analysis.
  • Spaceport district no longer requires population to construct.
  • Most Civilization unique districts now require population to construct (like normal districts).
  • Improved clarity on Warmongering penalties associated with taking a civ’s final city.
  • Increased research costs of Technologies and Civics progressively (From the Industrial era (about +5%) to the Information era (about +20%)).
  • Decreased production costs of all Space Race Projects by 40%.
  • Decreased production costs of Wonders progressively (From the Industrial era (about -10%) to the Atomic era (about -40%)).
  • Cities can no longer receive amenities from more than one regional building per type they take the highest (ex.
  • Cities can no longer receive yields from more than one regional building per type they take the highest (ex.
  • Huey, Great Lighthouse) so they cannot become stranded in lakes
  • Great Admirals are no longer allowed to spawn on wonders in water tiles (ex.
  • Coastal Raids can now pillage districts in addition to the buildings within.
  • Religious units may now Fortify Until Healed.
  • Added new replay option to Wonder completion movies.
  • This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)).
  • Scenario setup menu (Jump into Scenarios more easily within the Single Player menu.
  • Added “Alert” action for units (Put a unit to sleep until they spot an enemy unit).
  • Along with the update, two new paid-for additions have been released: Poland Civilization & Scenario Pack and Vikings Scenario Pack. There are a bunch of gameplay updates, balance changes, AI tuning, bug fixes, visuals, multiplayer, UI and audio improvements.

    Civ 6 patch date update#

    This update brings various changes to the game. The Winter 2016 update for Civilization VI has been released.













    Civ 6 patch date